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Oh you guys finally managed!? Cool to hear! I guess Azure must've gotten better then, back when I was there, the conclusion was that Azure simply wasn't mature enough to host Minecraft yet.

Again, this is a while ago: I remember when I started we were just starting to replace the old yggdrasil servers with the new micronaut based system which I think is still in use today?

I still remember that application fondly as the best architectured piece of software I've ever worked on. I hope all is well!



The vast majority of our services were overhauled when we started Minecraft: Earth (defunct AR game) as it was _very_ service heavy. It was actually really nice stretching our legs with services and growing a team on an incubator project, then moving onto the "real deal".

Those services and any written since then have all been .net based. Still lots of older services hanging around though :)




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