I literally cannot log in to it after it was forcefully migrated to Microsoft. Microsoft doesn't recognize my computer as not-a-bot. Something to do with being Linux, I imagine.
Oof, this won't help you, but I recall sending a very angry email to me new corporate overlord in the Xbox org for blocking me from using their web services if my user agent said Linux.
This was during the "Microsoft <3 Linux" campaign, and I think I cited that and then told em Minecraft would not be able to move forward with Xbox account migration until they stopped such idiocy.
Since I was the dev tasked with migrating Mojang accounts to Xbox accounts, I felt I had at least SOME credibility to my claim that it was blocking me.
But honestly, modifying my user agent was easy, it just pissed me off.
They did fix that the same day tho, so I guess the believed me!
Moved my Minecraft license to a new Microsoft account as required. Microsoft account was flagged and blocked when I checked a few days after. And that's how I got scammed out of my Minecraft license.
It wouldn't have helped if you hadn't, since they've now deleted all non-Microsoft accounts.
Reminder to whomever is reading: if you bought the game during alpha, you have the right to all future Minecraft games and a premium account forever. Microsoft barely tried to uphold this by giving a free Bedrock license to alpha buyers for a limited time several years ago. I suppose you'd have to sue them now if they break it, and the judge will wonder why you bothered to bring a $20 dispute to court.
This is a story from some parallel universe right here. You bought a microsoft game and wasn't able to run it on windows, but it works on ubuntu?!? I almost spilled coffee reading this.
The problem was you probably ended up falling for the UWP version instead of the Java version. The Java version remains the community accepted “proper” version to this day.
Oh you guys finally managed!? Cool to hear! I guess Azure must've gotten better then, back when I was there, the conclusion was that Azure simply wasn't mature enough to host Minecraft yet.
Again, this is a while ago: I remember when I started we were just starting to replace the old yggdrasil servers with the new micronaut based system which I think is still in use today?
I still remember that application fondly as the best architectured piece of software I've ever worked on. I hope all is well!
The vast majority of our services were overhauled when we started Minecraft: Earth (defunct AR game) as it was _very_ service heavy. It was actually really nice stretching our legs with services and growing a team on an incubator project, then moving onto the "real deal".
Those services and any written since then have all been .net based. Still lots of older services hanging around though :)
Some more game-oriented technologies of course have helped in the years since though.
Edit: AWS -> Azure :)