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I'm pretty excited to see how utterly wretched the performance will be!


If you can play an FPS remotely (and I have - and it works) then I think this is a walk in the park.


Maybe if you're playing a 30FPS "cinematic experience."

Meanwhile, the hardcore PC FPS gamers with 120hz+ monitors running the game at 2x displayable framerate can't even tolerate the latency from enabling vsync.


Yeah, low-latency streaming using x264 was solved in 2010. http://x264dev.multimedia.cx/archives/249


Yeah, all those people who bought chromebooks for their bleeding edge performance will be really upset.


Yep. Absolutely wretched: http://shield.nvidia.com/play-pc-games/


Local home-wifi has latencies on the order of a few milliseconds. And not to mention the bandwidth is also typically MUCH higher than the bandwidth from Adobe's (or anyone elses) server farms to your PC. Please try and understand the problem we're talking about before posting irrelevant links.


This sort of tech is showing up in various places and cloud appears to be a big market for it. Onlive had quite a bit of technical success with it though gaming probably wasnt the best market. I know what I'm talking about. Comparing this to 25 year old technology like vnc is a bit silly.


Do you think that works well over airport or coffee-shop wifi?




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