Considering how awful Microslop's Win11 is, Linux could really gain some traction if it were to begin to consider the desktop environment as a useful target. Server is already dominated, top 500 supercomputers running linux (since 2017; https://www.top500.org/statistics/details/osfam/1/) - yet the desktop area is one where I don't feel there is really a lot of real improvement. I know, I know, GNOME and KDE keep on promoting how above they are beyond epic perfection already, but this is just buzzword-PR-chaining. GTK is a mostly-GNOME-only toolkit now and qt has its own objectives. Things that should be super-simple and work on Linux, do not work that well for Average Joe for the most part. One can fix most things with some research, but not everyone knows how to do so, or will fatigue after a while. Now most gamers are usually young and tend to be more tech-savvy, so they can solve things more easily, but even then one has to wonder why so much time has to be invested to make things work well. Why does Linux not consider the desktop system a priority? Smartphones are a special place as the environment is mostly controlled by one private vendor or an open ecosystem (which then is usually much smaller, and still does not yield real improvements for the desktop system, for the most part, give or take; GNOME3 kind of looks and feels like a smartphone-UI).
> Why does Linux not consider the desktop system a priority?
No company big enough has decided to heavily invest in Linux desktop for end users yet. The community is composed of techies and they make products for techies.
Valve's solution is to use their own semi proprietary Steam Big Screen as the default interface of SteamOS.