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Reverse Engineering Crazy Taxi, Part 2 (wretched.computer)
69 points by wgreenberg 11 hours ago | hide | past | favorite | 6 comments
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My brother and I still quote passenger dialog to each other to this day.

Take me to the Fila store!

We had it on the Dreamcast, and it was one of our most-played games. I remember for YEARS trying to 100% the Crazy Box... but because we didn't know how to do the boost thing, it was just impossible. Specifically the Crazy Jump, there's just no way to even come close without doing the boost. Literal definition of insanity, us swapping the controller back and forth for hours trying to wiggle the car into the corner of the launch platform to get a little extra run-up and still failing.


Anyone else ever gotten AWESOME or CRAZY license in this game? :)

Yes, many times. For the few months it was in my local arcade I practically lived in the seat of the Crazy Taxi machine and got to be decent at it.

Fascinating

Are you not wasting 8 bits using a Qn.m of 8.8? If you values are only 0-1?


Alignment/convenience? I'm guessing the GP wants 8 bit texture coordinates, so they send only the fractional part.

I loved that game back in the day, it was among Shenmue the game that defined Sega's philosophy. If you think about it, it almost condensed the urban 'need' from people who played Outrun and fake-3D 8-16 bit racing games but never were able to see a single street ingame until the Playstation/PC except for top down/isometric ones, or maybe, crude main highways in arcades without being able to make turns.

Then the PC/PSX game us free roam games such as Road Rash 3D and Driver. Crazy Taxi gave us a whole bigass city full of details (even trainways and tunnels among a subway) instead of a countryside with few buildings here and there. Or, contrry to Driver, CT had cities without being restricted to less than 10 buildings copied and pasted across the map rendering the same store again and again.

Yes, I'm aware of MUDs, text had no restrictions. And games like that low poly free roaming game in the Amiga and that weird city driver in the ZX Spectrum, but the Amiga one was barely a 3D demo with no textures at all and the game looked pretty empty.




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