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Yes it does because it’s optimized and efficient because there is no bloat, everything in the engine is there to serve this specific game.

I will eventually test it on android but I don’t see why it would not work with out any issues.

I wouldn’t use Facebook as a reference, I have an inside joke that they have the worst programmers. They managed to make a site that shows text and images make my computers fans spin which is honestly just embarrassing all things considered.



You really don’t see how inefficient it is running a game on a web browser compared to a game engine running native code for the platform? And you think you are going to write a better performing game engine in a web browser?

> Yes it does because it’s optimized and efficient because there is no bloat, everything in the engine is there to serve this specific game.

Everything is there to serve your game except the entire web browser.


I don’t know what you’re on about, my game runs at 60fps while using 10% of the cpu and some GPU.



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