I think the software bloat is being more affected by the speed of light. If only every damn thing didn't need internet access with its associated lag - often variable in timing...
Speed of light is very relevant for actual performance sensitive software, not just shitty overly chatty trash.
While in practice the latency is over an order of magnitude larger, the speed of light round trip distance between two sockets on the same motherboard is likely on the scale of 1-2 nanoseconds which is already several cycles. Once you're talking about warehouse sized datacenters the speed of light distance can get into the microseconds even in a straight line through vacuum/air.
Two of the brightest minds, Rt Admiral Grace Hopper and Seymore Cray considered this as well as almost every silicon designer in the last 15 years. Feel free to point it out often.
The internet has largely replaced CD Roms, Floppies and DVDs.
The stuff you use a computer hard drive or Flash drive has remained consistent. Some items may have moved to the internet but most games, OS Utilities and whatnot are stored on local HDDs or SDDs. Always have and likely will remain so.
I remember when data interchange meant burning a disc and walking a disc over to my buddy. XML will standardize that and simplify my workflow. /s
> Some items may have moved to the internet but most games, OS Utilities and whatnot are stored on local HDDs or SDDs. Always have and likely will remain so.
With iCloud, your primary data lives in the cloud; your SSD caches recently used data, and the OS will delete it if it runs out of space. That’s millions of users for whom “whatnot” isn’t stored locally. (That’s how a 2TB iCloud subscription can make sense even if only used with a 500 GB SSD)
> Some items may have moved to the internet but most games, OS Utilities and whatnot are stored on local HDDs or SDDs. Always have and likely will remain so.
Lots of Facebook and flash games are stored 'in the cloud' (but probably cached locally).
For many games, a big part of the game logic runs on some server somewhere, especially multiplayer games.
I think software bloat is growing faster, though.