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> One fun thing I discovered is just how low latency a pure CPU rasterizer can be compared to a full CPU-GPU pipeline

i'm definitely going to have to test that! always trying to minimize input delay



I think it can reduce input delay enough to change streaming gaming economics, but the current state of cloud economy makes it difficult to scale in practice.


i'm just starting learning directx and noticed it can render a triangle at 12,000 fps! i had no clue this was possible. i don't think there's any room for input delay there, but i'll find out




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