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> VR molecule visualization in bevy (a la pymol)

If you'd like to play with shaders, instead of using the common balls and sticks, you might try using electron densities. Something vaguely like this[1], which renders (with pedagogically unfortunate representation) densities from GPAW[2] with the python Mayavi renderer. With GPAW, one can precompute and compress densities for small molecules, allowing interactives with realistic dynamics and electron density. How young might atoms be introduced, and how well, if it were done with ipad pass-through AR, hand-tracked hands-on interaction, with physically realistic sticky fuzzy little balls?

[1] https://www.brown.edu/Departments/Engineering/Labs/Peterson/... [2] https://wiki.fysik.dtu.dk/gpaw/index.html

> VR instruments

Pity Exa[3] development seems to have stalled.

[3] https://store.steampowered.com/app/606920/EXA_The_Infinite_I...



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