Library from authors Arc80 game engine. Author appears to significant game engine experience:
I’ve worked in the game industry for 14 years. Until 2015, I worked as a Technical Architect at Ubisoft Montreal, on franchises such as Rainbow Six, Child of Light and Assassin’s Creed. Before that, I spent a few years developing desktop graphics software at Corel.
I’ve worked in the game industry for 14 years. Until 2015, I worked as a Technical Architect at Ubisoft Montreal, on franchises such as Rainbow Six, Child of Light and Assassin’s Creed. Before that, I spent a few years developing desktop graphics software at Corel.