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I think the BBC policy is to provide every measurement in both types of unit.

Ordering is inconsistent.

They use MPH in the UK.

Their hours are pegged to the hogshead, and are about 3 seconds shorter than American hours.

The US use of units is worse than the UK.

Said from a proudly metric country, New Zealand, where everyone knows their weight in kilograms and height in feet and inches.


at least it's not stones

My parents used to measure us in feet and stones. I still know my height in feet, because it hasn’t changed in decades. My weight, unfortunately, I could only tell you in kilograms.

The metric system is the tool of the Devil! My Tesla gets 40 rods to the hogshead and that's the way I likes it!

Gimme five bees for a quarter you’d say!

Is it also their policy to botch the significant digits? 300 mph is obviously a crude estimate. Converting to 483 km/h implies an unreasonable degree of precision.

Looks like one of the main contributors to the PR is one of the SDL maintainers. That probably helps!

Are you sure you're not an LLM? There is no way anybody writing 6502 would do anything else, because there's no other way to do it.

(You can squeeze in a cheeky Txx instruction afterwards to get a 2-or-more-for-1, if that would be what you need - but this only saves bytes. Every instruction on the 6502 takes 2+ cycles! You could have done repeated immediate loads. The cycle count would be the same and the code would be more general.)


> Are you sure you're not an LLM?

Hard to tell, but I don't think so ;-)

I suppose using Txx instructions rather than LDx is more of an idiom than intended to conserve space. Also, could an LDx #0 potentially be 3 cycles in the edge case where the PC crosses a page boundary? (I'm probably confused? Red herring?)


I don't know how the 6502's PC increment actually worked, but it was an exception to the general rule of page crossings (or the possibility thereof) incurring a penalty, or, as was also sometimes the case, just ignored entirely. (One big advantage of the latter approach: doing nothing does take 0 cycles.)

The full 16 bits would be incremented after each instruction byte fetched, and it didn't cost any extra if there was a carry out of the MSB.


Pork pies and scotch eggs are widely-available savoury snacks in the UK, but jellied eels are not?

I want to make clear to the US folks here that there's about 2 or 3 cafes that still sell traditional eels, and it's explicitly a London food, not wider British cuisine. From the number of videos and articles I see about them though, you'd think the country was covered in Eel cafés. Honestly, covering them at all is tabloid ragebait content at this point.

Correct.

Pork pies even have a protected geographic designation now:

https://www.mmppa.co.uk/

Scotch eggs are a common, if old fashioned, pub snack and are sold in supermarkets.

Jellied eels are a London thing, mainly poor areas of central East London, and very very rare even there now.


The article. Pick whatever adjective you like beginning with F!

Runs nicely on my M4 Max Mac Studio - which, going by the PassMark numbers, is about the same speed as an iPhone 17. Testament, I think, to how well this site is optimised for the sort of underpowered device, hopelessly inadequate for modern workflows, that many sites would not bother to cater for.

This doesn't apply here - I don't think? The article claims X; so it is surely no sin for the post rebutting it to straight up state that X is, in fact, not the case.

The LLM tic, by contrast, has a noticeable tendency to be deployed even when X has never been previously mentioned. It is a valid rhetorical technique, and I assume that's why the LLMs have picked up on it - but it has to be deployed judiciously. Which is something LLMs appear absolutely incapable of doing. And that is why people notice it, and think it sucks.


The linked community survey suggests that a plurality of votes were in favour, which would explain it: https://discourse.rocq-prover.org/t/coq-community-survey-202...

The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.

I've seen computer games where any input device is accepted, and on-screen instructions refer to the last type of device used. Seemed like a good idea. And how does input-based parental control work? Do you hide the adult's controller?

On first use of the controller after a reboot, you're prompted to select which user is playing. Saved games and achievements and whatnot are per-user.

If you've got a child in the household, you're expected to tag their user as such, which imposes some restrictions on their account. Then set up an access code on your user, so the child can't log in as you.


> Do you hide the adult's controller?

the case for physical games: put the cartridge on the high shelf


Which input device out of my total of one controller that is on?

On a console that has already asked me who's playing when I turned it on?


Feedback regarding the ins and outs of the UX would be better directed at Sony rather than me. But it accommodates the case where you haven't connected the controller yet.

I can't remember if it's Playstation or Xbox that does this, but the game can start out in a sandboxed state, and explicit user input is required for the system to grant it access to the gamepad and the associated user.


The console knows all that, but does the game know all of that too? I'm not a console developer but perhaps the game doesn't have permissions to know which devices are on, only which devices are sending key presses right now.

I would argue it's also just a tradition of the medium at this point. And tbh most games I play would feel weird without it. It's like a spiritual carry-over from the Attract-Mode games used to have in arcades, and without even needing to put in a quarter. (Don't tell the game companies about that)

There's no need to force a special interaction. They usually have to interact with a menu regardless. You can know the controller then.

I had the impression this was on Sony's technical requirements list, so people have no choice.


You're right about the reqs. A lot of the menu screen behaviors were traditions borrowed from arcade games and big box demo kiosks. The idea is that your game must do "something" if idle for a long period of time without someone officially "starting" it.

I assume the thinking is that there's a non-zero chance that the first input event will pop up some kind of user selection thingy. And that it's mildly cleaner to have this happen in response to a prompt such as PRESS <NAME OF BUTTON> TO START, where the user is clearly being directed to press a button to start, than it would be to be have it happen in response to them pressing (say) the down button when hoping to get to the second option of the apparently useable menu they'd just been presented with.

As a bonus, this does also simplify handling any user-specific options that may affect the display of the initial menu.


Games having a title screen where you “Press Start Button” is a slightly odd convention going back to the arcades, even on games where there’s only one set of controls.

With arcades it at least makes sense because it puts the game out of demo/attract mode.

Many games can just swap devices on the fly (from the top of my mind, Elden Ring, Witcher 3, Lords of the Fallen, Dirt Rally).

It's not the game. You just press the PS button and then you can turn off the controller that is running out of battery from a system menu, turn on another and go back to the game. At least on the PS4 and 5.

Maybe on PS; on PC all the games I mentioned just switch on the fly depending on the last device you touched.

This gets a little rickety when you have permissions tied to input devices, which is not uncommon in households with young children.

Also for some games it’s just generally buggy.


Which consoles/ systems use the controller to determine which account is active?

At least on the switch you just have accounts in the upper left and switch between them regardless of controller. Is it a Sony implementation?


I’m not trying to be difficult but this is very easy to search and the combative tone is unnecessary. I can tell you firsthand my Xbox does it, but that doesn’t really do anything for you because you already doubt me for some reason. You should still look it up to confirm it for yourself. You can tie users to controllers and set that for login. It’s a documented, widely used feature. I get that may sound ridiculous to you but it’s been standard for years.

I don't mean to be combative, I've just genuinely never used a console with that. The perils of mostly using PCs and Nintendo ones, I guess? If it's standard with both Xbox and Sony that does cleanly explain the press any button screen, although I wonder why they leave it in for the PC ports.

I don’t think it’s standard on Sony. But then I just play games on a few PlayStations , never used the actual parental controls.

But I guess they’d have told me that I could attach a user to a certain controller.

Hah, I looked it up. Even on Xbox it’s just some kind of auto login but the kid could switch profiles after.


It’s mostly about simplicity less for security. You have to use a password if you want to guard against a curious kid lol

I wouldn’t consider it a “peril.” You have to turn it on, it’s not a default setting. It’s a useful feature for some.

I don’t use it personally but tbf my Xbox has also been pretty much collecting dust for probably 2 years now.


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