My parents used to measure us in feet and stones. I still know my height in feet, because it hasn’t changed in decades. My weight, unfortunately, I could only tell you in kilograms.
Is it also their policy to botch the significant digits? 300 mph is obviously a crude estimate. Converting to 483 km/h implies an unreasonable degree of precision.
Are you sure you're not an LLM? There is no way anybody writing 6502 would do anything else, because there's no other way to do it.
(You can squeeze in a cheeky Txx instruction afterwards to get a 2-or-more-for-1, if that would be what you need - but this only saves bytes. Every instruction on the 6502 takes 2+ cycles! You could have done repeated immediate loads. The cycle count would be the same and the code would be more general.)
I suppose using Txx instructions rather than LDx is more of an idiom than intended to conserve space. Also, could an LDx #0 potentially be 3 cycles in the edge case where the PC crosses a page boundary? (I'm probably confused? Red herring?)
I don't know how the 6502's PC increment actually worked, but it was an exception to the general rule of page crossings (or the possibility thereof) incurring a penalty, or, as was also sometimes the case, just ignored entirely. (One big advantage of the latter approach: doing nothing does take 0 cycles.)
The full 16 bits would be incremented after each instruction byte fetched, and it didn't cost any extra if there was a carry out of the MSB.
I want to make clear to the US folks here that there's about 2 or 3 cafes that still sell traditional eels, and it's explicitly a London food, not wider British cuisine. From the number of videos and articles I see about them though, you'd think the country was covered in Eel cafés. Honestly, covering them at all is tabloid ragebait content at this point.
Runs nicely on my M4 Max Mac Studio - which, going by the PassMark numbers, is about the same speed as an iPhone 17. Testament, I think, to how well this site is optimised for the sort of underpowered device, hopelessly inadequate for modern workflows, that many sites would not bother to cater for.
This doesn't apply here - I don't think? The article claims X; so it is surely no sin for the post rebutting it to straight up state that X is, in fact, not the case.
The LLM tic, by contrast, has a noticeable tendency to be deployed even when X has never been previously mentioned. It is a valid rhetorical technique, and I assume that's why the LLMs have picked up on it - but it has to be deployed judiciously. Which is something LLMs appear absolutely incapable of doing. And that is why people notice it, and think it sucks.
The Press Any Button screen is there so the game knows which input device is being used, and therefore (one way or another) which user, so it can apply any parental control/accessibility/etc. options required.
I've seen computer games where any input device is accepted, and on-screen instructions refer to the last type of device used. Seemed like a good idea. And how does input-based parental control work? Do you hide the adult's controller?
On first use of the controller after a reboot, you're prompted to select which user is playing. Saved games and achievements and whatnot are per-user.
If you've got a child in the household, you're expected to tag their user as such, which imposes some restrictions on their account. Then set up an access code on your user, so the child can't log in as you.
Feedback regarding the ins and outs of the UX would be better directed at Sony rather than me. But it accommodates the case where you haven't connected the controller yet.
I can't remember if it's Playstation or Xbox that does this, but the game can start out in a sandboxed state, and explicit user input is required for the system to grant it access to the gamepad and the associated user.
The console knows all that, but does the game know all of that too? I'm not a console developer but perhaps the game doesn't have permissions to know which devices are on, only which devices are sending key presses right now.
I would argue it's also just a tradition of the medium at this point. And tbh most games I play would feel weird without it. It's like a spiritual carry-over from the Attract-Mode games used to have in arcades, and without even needing to put in a quarter. (Don't tell the game companies about that)
You're right about the reqs. A lot of the menu screen behaviors were traditions borrowed from arcade games and big box demo kiosks. The idea is that your game must do "something" if idle for a long period of time without someone officially "starting" it.
I assume the thinking is that there's a non-zero chance that the first input event will pop up some kind of user selection thingy. And that it's mildly cleaner to have this happen in response to a prompt such as PRESS <NAME OF BUTTON> TO START, where the user is clearly being directed to press a button to start, than it would be to be have it happen in response to them pressing (say) the down button when hoping to get to the second option of the apparently useable menu they'd just been presented with.
As a bonus, this does also simplify handling any user-specific options that may affect the display of the initial menu.
Games having a title screen where you “Press Start Button” is a slightly odd convention going back to the arcades, even on games where there’s only one set of controls.
It's not the game. You just press the PS button and then you can turn off the controller that is running out of battery from a system menu, turn on another and go back to the game. At least on the PS4 and 5.
I’m not trying to be difficult but this is very easy to search and the combative tone is unnecessary. I can tell you firsthand my Xbox does it, but that doesn’t really do anything for you because you already doubt me for some reason. You should still look it up to confirm it for yourself. You can tie users to controllers and set that for login. It’s a documented, widely used feature. I get that may sound ridiculous to you but it’s been standard for years.
I don't mean to be combative, I've just genuinely never used a console with that. The perils of mostly using PCs and Nintendo ones, I guess? If it's standard with both Xbox and Sony that does cleanly explain the press any button screen, although I wonder why they leave it in for the PC ports.
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