Work remotely for a great company, other than scheduled meetings, work to my own time which tends to be split up to AM/PM and also, each day is a different schedule.
The lack of routine is great, I get to work and live at the same time, rather than feeling like my life is dominated by office hours.
Interest does not mean shit, turnover is the only important indicator. The difference to gt somebody to go from excited to hand over money is day and night.
Nobody cares about how cool the code is. Nobody cares about how pretty the application is. Those are side issues, does it solve a problem that people are willing to pay to get solved. Excel solves many problems and people are already paying for it.
Your application/idea is not as unique as you think it is.
Disruption and innovation are words that have little meaning these days, most of the time one is trying to improve a process or business, that does not equate disruption/innovation only improvement. Improvement is a good thing.
There are going to be hard days, acknowledge those. Know that everyone who is trying it on their own has those days. Most people don't show them to the outside world it does not mean they don't have them.
This definitely isn't a 'big corp' problem though. In fact, employees at 'big corp' will often have better hours and more vacation that employees at 'hot new startup'.
Get the latest Windows Insider Preview (or wait for the official Creator Update; it's probably very close, the "preview" watermark is gone in Insider, so the current build looks like a release candidate).
Once you have it set up, look for "Mixed Reality Portal" in the Start menu. It will guide you through the setup, starting with a check that you have compatible hardware.
For a developer kit, I guess you follow the links to sign up at
Don't spend too much time on Windows holographic, as it won't become the defacto standard in AR
Create some pass-through mobile games/experiences with Vuforia or Kudan. Hand-held AR isn't that compelling IMO, but many of the lessons you learn from it will be applicable for headset AR
Agree (handheld AR with Unity, won't need killer hardware either just you cell phone+your PC is fine). But be aware that if you ever want to ship something Vuforia is kind of costly. For quick prototyping Unity+Vuforia is pretty great. ARToolkit is decent but the tracking isn't as good (imo) and there's more hands on with extracting features from the markers yourself etc. Eagerly awaiting v6 which has been "coming soon" for quite some time now.
You can also search for OpenCV tutorials, iirc there's a Unity plugin.
If anyone has recommendations for a more open stack I'm listening (own a Unity license but think it's meh-ish for AR). Most certainly would like to migrate from Vuforia since I don't want to bet on something that could just go Mataio and be gone (+licensing cost is pretty prohibitive but acceptable for my use case).
The Vuforia video shows a concept headset from ODG and BMW.
Right now there aren't any cheaper AR headsets (worth buying), but there will be later this year. (and now a plug for my own startup: https://www.miralabs.io/)
There's a bit more information on our Facebook page (https://www.facebook.com/MiraLabs.io/), but we're purposefully not sharing much at this time. What I can tell you is it's a consumer-targeted mass market augmented reality headset for under $100. Apps for the platform are built using Unity.
This article reads like Google tried the MVP route with physical products and discovering that physical space is a far less forgiving operating environment.
This is great work. And (this is not a jab at the creator) a signal for me to move on from web development.
We are now at a similar point to knowing HTML in 1998 would land you a plum job; except it's now frontend frameworks. There's going to be tremendous downward pressure on wages in the next few years; especially in web development.
I recommend everyone who wants to stay competitive to move on to harder things or leverage whatever soft skills they have.
-Start remote work at 04:30
-Gym at 10:00, followed by shower/lunch
-Resume work at 12:00, finish at 14:00
-Side-projects from 14:00 on.