The US media machine, picks and chooses when some words are appropriate and when not, depending if it fits their agenda.
How about the name "Dick" ? As in e.g. Dick Cheney ? Why isn't it considered a slur, just like "cock" ? It an elephant in the room no one speaks about.
How about the word "pussy" as in a small cat ? It has been used to report by the news on "Pussy Riot", which has a direction connection to the female genitalia.
I think it might be because of the sensationalist nature of the US media as such and their juvenile handling of anything that's taboo.
If you have a problem reading text on the screen, I suggest you use something like Clearly extension that reformats pages with a much more reading-friendly style.
Note that CSS pixels are not the same as physical pixels. Browsers are free to rescale CSS pixel values. Indeed, it's written in the document you linked to:
> If the pixel density of the output device is very different from that of a typical computer display, the user agent should rescale pixel values.
So actually 12px font should look about the same on all output devices, regardless of their physical DPI. But I agree that 12px is rather small for copy text.
As the page you linked to says, CSS px is also DPI-dependant, since it's defined as 1/96in. (There's even a diagram showing how one px can be many hardware pixels/dots on high-DPI output)
Similar to the book titled "Psychedelic Information theory" (PDF available for free)
>Psychedelic Information Theory: Shamanism in the Age of Reason is an analysis of the physical mechanisms of hallucination, shamanic ritual, and expanded states of consciousness. By deconstructing systems of perception and memory, Psychedelic Information Theory quantifies the limits of expanded consciousness and describes the methods by which psychedelics alter consciousness, create new information, and affect human culture.
>By presenting these methods in physical terms, Psychedelic Information Theory offers a rational and objective model for shamanic transformation and therapy in modern clinical practice. Written by James L. Kent.
Because Mojang has told them that they don't know how to build games. (Source: I know people that work at Lego and met him in person)
In general, many people prefer simple games with simple rules which they can use to build more complex systems. The reward is the appreciation of ingenuity in the application of one's imagination with the limited resources provided in the 'physical' environment (in the virtual world).
When the users are not allowed to express their ideas without mental restrictions or simply being forced to think about abiding by the rules of censorship, the imagination is being confined within artificial limits and this removes the joy of the free and innocent exploration of possibilities.
Lego enforces many rules about the play experience that hinder the creativity compared to the freedom you have in Minecraft. This is exactly what the OP has pointed out as well.
There's also something about the size of the company that tends to bring an unnecessary overhead and sluggishness into an otherwise lightweight gaming experience. The phrase "the slower it is, the more enterprise it is" is very often true in the corporate environment.
As the OP writes the moderation costs were one of the biggest expenses for the Lego Universe project. This was essentially the 'Lego Minecraft'. People loved it, but the company pulled the plug because they couldn't make enough money out of it which is their primary goal. They also wouldn't allow the fans to run their own servers or to create mods for the game (AFAIK).
There is now already a Lego theme featuring Minecraft which was released after the company realized that they've missed out big time on not buying the rights for it while it was getting popular.
Flattr is a Sweden-based microdonation provider founded by Peter Sunde and Linus Olsson and launched in March 2010.[1]
https://en.wikipedia.org/wiki/Flattr
Also, different countries in Europe solve this problem differently. Some have this system, such as Piano.
https://en.wikipedia.org/wiki/Piano_Media