The reasonable complaint is that attendees are hauling their trash off the playa but the infrastructure to deal with the trash after that still needs to be improved.
Personal anecdote: I attended lightning in a bottle years ago and they had a similar "pack it out" rule. Well that doesn't help when you're not aware of that prior to attending and need to dispose of plates from food you purchased at the event. I guess the expectation is that a day visitor carry around a trash bag full of waste with them all day. It came across as lazy by the event organizers.
For California it depends on both type of work and compensation. You can still be required to pay overtime to a salaried employee if they don't meet certain criterion such as being in a managerial position.
The last paragraph rings true to me. I've had designers leave my company because I consistently picked other designs over their's. IMO it comes down to a builder versus maintainer mindset.
It ebbs and flows over the years. The lowest stinkiest neap tide of the worst ebb ever was the QuickTime 4.0 Player Debacle. "Think Different" but "Do Same".
Amid much fanfare, Apple recently released a beta version of the QuickTime 4.0 Player. Intended to showcase the technological improvements of the QuickTime 4.0 multimedia technology, the QuickTime 4.0 Player sports a completely redesigned user interface. The new interface represents an almost violent departure from the long established standards that have been the hallmark of Apple software. Ease of Use has always been paramount to Apple, but after exploring the QuickTime 4.0 Player, the rationale behind Apple's recent "Think Different" advertising campaign is now clear.
While there are some who would conclude that the revised interface represents innovative thinking at Apple, we would have to conclude otherwise. There is nothing innovative about the user interface of the QuickTime 4.0 Player; the developers adopted the same misguided principles employed in IBM's RealThings, copied some of the same features we critiqued in our reviews of IBM's RealPhone and RealCD, and added a few new follies of their own.
It was much worse than that, long before that. Copland, Taligent, and the warehouses full of aging beige boxes. A million different product lines with inscrutable model numbers. Consumers had no clue which Mac to buy.
Then Apple bought Next and Steve Jobs came back and discontinued all of those product lines and all of the dead-end operating system development and set about turning NextStep into Mac OS X. He released the iMac and Apple finally had a recognizable consumer computer for the first time since the 80s.
Same goes for the iPad and iPhone. Never thought I'd see the day when iPhone model names became as meaninglessly inscrutable as Nokia's or Blackberries (e.g. BB Curve 9730).
Thanks for the link. I have fond nostalgic reminiscences of these gone wrong interface experiments when skeumorphic design was king. There was an aspect of being patronising about the thinking that went with this, an implicit assumption that users were stupid. Nowadays these design patterns have great retro feel.
To a certain extent everything goes in phases and fashions. The Windows XP style buttons were all the rage for a while, nowadays everything is flat. They won't be flat forever.
As we move further away from the analog world the interface mistakes of the past that hark back to skeumorphic analogues of analog devices have a special quality, maybe not for everyone or every thing, but, if you wanted to design a game and set it back in the last century then things like the QT Player or Microsoft Bob provide great inspiration.
It may sound ridiculous but consider this: most cigarette users looking for harm reduction have already tried e-cigs and found them unfulfilling. This product, even if a hackjob, has already achieved success internationally.
That's exactly right. Recessions are not behavioral patterns. They happen when borrowers can no longer borrow more to pay the interest on their existing debts.
It is entirely possible to get your Instagram reinstated. What you need to do is know someone who has a close relationship with FB. In the past I used a friend who owns an influencer agency. After months of submitting my own appeals his single appeal did the trick.
"Those are whopping margins, and the reason for this discrepancy is that rental markets have very different dynamics in expensive cities like New York and San Francisco than less expensive cities like Milwaukee. In low-cost cities, landlord profit rates rise steeply alongside neighborhood poverty. But in expensive cities, the reverse is true. In expensive cities, landlords make money through appreciation and gentrification (which is bad enough for the poor). In lower-cost, more economically hard-hit cities, they make it on the backs of the poor."
In expensive cities the underlying real estate appreciates and you make your money on that when you sell. The cash flows are mostly to cover maintenance and property tax but in some hot real estate markets rents won't even cover operating costs. In stagnant areas the property value is either stable or decreasing so you make your money on rent.
Low rent, high appreciation properties are attractive to investors who don't need cash flow. If you need cash flows you have to go the other way. This isn't surprising to anyone.